|Model Number||Mighty No. 7|
|• Technical data•|
|Abilities||Extraordinary Speed and Dexterity|
|Weakness|| Strong Charge (ReXelection: Seismic) |
Drill Anchor (Variation Code: Seismic)
|• Personal information•|
|Family|| Dr. White - Creator|
Mighty Numbers - Siblings
|Games|| Mighty No. 9|
|• Voice actors•|
Assault robot proficient in hit-and-run tactics. Possesses swords capable of cutting any substance, and the mastery to wield these blades freely.
- Stage Select Description
Mighty No. 7, Brandish is the seventh robot in Dr. White's mighty robot line.
Brandish's appearance is red, his eyes are blue with a yellow sclera giving him a grim and serious look, and a long, flowing yellow scarf. His armour body is very similar to Beck's but with a red colour scheme, he dons a chest jacket with a solid green ring collar, yellow-green sphere shoulders, two white rings around his wrists complete with fingerless gloves, and his leg boots resembles cowboy boots with his number "07" on his left boot. His helmet features ear phones, scissor-like horns, a white visor, an extended chin guard piece, and a protruding back piece. He carries two black, scissor-like blades with orange edges, red handles and white cloth wrapped around the guards. He is 167cm/5ft 6 inches tall, and weighs 150kg/331lbs.
Similar to the previous Mighty Numbers, Brandish has been brainwashed by a digital virus, but he struggles to keep control.
Brand will also be appearing in the Robot Factory stage, alongside the other Mighty Numbers to help Beck once more.
Brandish is a traditional warrior who values discipline and self-control. For these reasons, he becomes deeply distressed when he realizes that he has become infected by the virus. He speaks respectfully to his opponents and warns Beck to stay away from him, which shows that he is afraid of destroying a fellow Mighty Number.
Brandish wields dual swords that resemble a pair of scissors. He displays extreme proficiency and agility in using them. They can reflect projectiles.
The fight begins with multiple simple but fast attacks that can whittle down the player's HP very quickly.
Attack 1/2: Brandish leaps into the air, before coming down in 1 of 2 ways: he may do a fast diagonal kick aimed towards the player, which can be dodged by dashing underneath or away from the targeted point, or, he may do a slower vertical spinning attack with his swords, targeting a landing spot like 1, but will not travel as far either. This makes it quite difficult to dodge because of both the need to predict where he will land and because of a larger width of the attack.
Attack 3: A simple horizontal spin slash across the stage. While being quite fast, it is quite simple to avoid by boosting over it. Also, he usually does not go all the way across the stage, leaving a safe zone at either edge. This is where Seismic ReXelection comes in. Using this, you can do extra damage to him by stomping on him as he goes past.
Attack 4: After you get him down to half health, he will then use this attack. A blue section will appear, and shortly afterward he will slash through that area. then, he will do this again, but faster and at a different angle. This can become very difficult as the speed becomes almost to great to react properly to.
After Beck's design was improved, Kimo Kimo went ahead and designed a "brother" robot for Beck on his own and wasn’t even assigned to work on boss designs at this point. Kimo Kimo was aiming for something cool, but the end product actually made people giggle and he liked the idea so much that Kimo Kimo told the team, “If you end up needing a red coloured guy, you have to let me design him!” Imaeda said they were settling on the parts that each of the Mighty Nos. would fill in the overall story, Inafune specified one of them to play an especially important role. That’s when Brandish’s unique aspects became more defined: Inafune wanted a sword-wielding robot that fans would really respond to. Kimo Kimo wanted one very cool boss with an awesome backstory… then it hit him -- he could re-use "that red guy" he made before and want this character to have a cooler, “sharper” feel to him. Kimo Kimo was struck upon another bit of inspiration -- Bruce Lee. He continued saying "not that his personality or personal history are related to Brandish at all, but he was a long-time fan." Soon afterward the sword evolved into a more scissor-like design. He got more requests from Inafune, including one that he carry the swords on his back when not in use, almost like butterfly wings. He was the first design Kimo Kimo worked on -- not including Beck -- and the last one he finished, but Brandish became the character he was most attached to and hoped everyone likes his design.
- Brandish's name means to wave or flourish something, especially a weapon as a threat, in anger, or excitement. Synonyms include: shake, wield, swing, swish, display, flaunt, or to show off.
- Brandish resembles an amalgam of different Mega Man characters:
- Cut Man's scissor motif (Mega Man series).
- Proto Man's colour scheme, his iconic yellow scarf, and the brother relationship/connection to Mega Man (Mega Man series).
- Zero's colour scheme, serious demeanour, swordsmanship (Mega Man X series), and Zero's later body structure, blade-like horns on his helmet, and a chest jacket. The scarf could also be a reference to Zero's ponytail (Mega Man Zero series).
- Siarnaq Model P form's lower chin guard piece (Mega Man ZX series) and both Siarnaq and Shadow Man's ninja theme (Mega Man series).
- ShadowMan.EXE's face coverings, scarf, and swords (Mega Man Battle Network series).
- In the earlier design of him it can be seen that his scarf is grey and formed like a scissor. His big chin also wasn't drawn yet.
- Brandish was the last Mighty No. to be presented to the public.