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Mighty No. 9

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Mighty No. 9
Mighty No. 9 cover aaarrrt
Cover art
Developer(s) Comcept

Inti Creates

Publisher(s) Deep Silver

Spike Chunsoft

Director(s) Koji Imaeda
Producer(s) Keiji Inafune

Nick Yu

Designer(s) Naoya Tomita
Artist(s) Shinsuke Komaki
Composer(s) Manami Matsumae

Ippo Yamada

Engine Unreal Engine 3
Platform(s) Microsoft Windows



PlayStation 3

PlayStation 4

Xbox 360

Xbox One

Wii U

PlayStation Vita

Nintendo 3DS

Release Date(s) PC, PS3, PS4, Wii U, Xbox 360, Xbox One:

JP/NA June 21, 2016

PAL June 24, 2016

3DS, PS Vita: TBA 2016

Mode(s) Single-Player, Multiplayer
Genre(s) Action, Platform

Mighty No. 9 (stylized as Mighty №9) is an upcoming action-platform video game in development by Comcept and directed by renowned producer Keiji Inafune. The creation of the game relies on the online crowdfunding website, Kickstarter. This will be the second released game by development studio Comcept, after Yaiba: Ninja Gaiden Z. Mighty No. 9 could very closely resemble another Inafune creation, Mega Man, in both gameplay and character design and is considered by many as its spiritual successor. The game was confirmed to release on February 9th (US) and February 12th (Rest of world) 2016. However it was announced that the game would be delayed yet again until a later date in Quarter 1 of 2016.

The minimum Kickstarter goal for Mighty No. 9 has successfully been funded as of September 2, 2013, after only two days of the creation of the page. However, further funding is still required to accomplish additional "stretchgoals" including extra game modes and ports for Mac OS, Linux and video game consoles.

Official Website:

If you want to support the game go to this page:


Gameplay in Mighty No. 9 might be focused on 2D platforming. The player could be able to run, jump and shoot projectiles at enemies they encounter. Additionally, the player might acquire both weapons and abilities from enemies they defeat. The game could feature eight stages which are freely chosen in any order by the player. At the end of each stage, Beck would possibly face one of the other eight "Mighty Number" units in a boss battle.

Originally, Beck's body had the ability to transform into different shapes, according to the specific Mighty Number robot that he defeats. The enemy would reveal certain weak spots that the player could shoot in order to obtain "xel" (pronounced "cel") and take on a new form. These forms, called "Mighty Skills", would grant the player new abilities and ways to tackle the levels. However, an announcement was made that due to budget issues, this feature will not be in the game.

Had this mechanic remained, a certain ability would allow Beck to adorn magnetic limbs in order to climb walk up structures or disable enemy shields, while another might have allowed Beck to shift into the form of a Tank in order to easily traverse spiked areas and move certain objects. While a feature of this mechanic does remain (transforming into forms based on the bosses, akin to classic Megaman games), it was originally supposed to encompass not only bosses, but grunt enemies as well.


Mighty No. 9 might star an android named Beck, the ninth unit in a set of combat robots called the Mighty Number. At some point a form of computer virus might attack the rest of his fellow units, as well as machines around the world. The player, as Beck, must possibly fight the rogue robots and discover the final villain who threatens the fate of the planet. Alongside Beck might be his partner, Call. Comcept held a fan opinion poll in order to determine the most popular mockup design for Call. According to the Kickstarter's FAQ, the name Beck was chosen as "his creator [the professor] wanted him to have a human name, unlike his peers", and also because it fit his partner's name as well (as in "Beck and Call").


Mighty No. 9 was announced in a conference at the 2013 Penny Arcade Expo by Inafune and his team. A Kickstarter campaign for the project launched on August 31, 2013 and met its $900,000 USD target on September 2, 2013. Inafune promises to provide "unprecedented access to seeing [his] team at work" over the development cycle of the game. In the video promoting the Kickstarter, Inafune states he wanted to do a project where he could get fans involved, following the cancellation of Mega Man Legends 3, which sought to get fans involved with the game's development process. Shortly after the success of the original Kickstarter for Mighty No. 9 another Kickstarter was created to fund a spin-off animated series.

Kickstarter Goals
MN9 StretchGoals 9-30-13

Stretch Goals (As of 9/30/13)


  • $900,000 USD (Project basic funding): Reached!!
  • $1,200,000 USD (Two additional stages): Reached!!
  • $1,350,000 USD (Ports for Mac OS and Linux): Reached!!
  • $1,500,000 USD (New Game Plus and Turbo modes): Reached!!
  • $1,750,000 USD (Production of a "Making of" Video Documentary): Reached!!
  • $2,000,000 USD (Boss Rush Mode): Achieved
  • $2,200,000 USD (Ports for Playstation 3, Xbox 360 and Wii U): Reached!!
  • $2,400,000 USD (Challenge Mode): Reached!!
  • $2,550,000 USD (Extra End Stage & Boss): Reached!!
  • $2,750,000 USD (Beck & Call Online Co-Op Challenge Mode): Reached!!
  • $2,900,000 USD (Intro Stage & Boss): Reached!!
  • $3,100,000 USD (Support Character): Reached!!
  • $3,300,000 USD (Ports for Playstation 4 and Xbox One): Reached!!
  • $3,500,000 USD (Ports for PS Vita and 3DS): Reached!!
  • $3,700,000 USD (Single Player Call Stage & Boss): Reached!!


MN9 Rewards-1

Mighty No. 9 Pledge Rewards

Pledging twenty dollars on Kickstarter guarantees a backer a digital copy of the game at release. Pledging at least forty dollars will additionally give a backer digital copies of the game manual, artbook/strategy guide, and the original soundtrack. Sixty dollars will make the aforementioned rewards physical, and packaged inside a box adorned with art of the backer's choosing, alongside a playable golden version of Beck. Further donations will give access to special items from extra bonus content and exclusive merchandise to the right to take part in the game's development. Backers who donate at least $10,000 USD will earn the right to attend a dinner with main creator Keiji Inafune himself.

Although the game is exclusively in development for Microsoft Windows (releasing on Steam and other DRM-free markets), PlayStation 3, Wii U and Xbox 360 will also receive the game simultaneously if the game is over-funded (i.e. through stretch goals). Mac and Linux platforms are also considered "high priority, but only if [they] can afford them via stretch goals". A Nintendo 3DS release could also be possible and if it is created, the co-founder/director of Renegade Kid, Jools Watsham, has offered to assist in development. It is also possible to get PS4, Xbox One and PS Vita versions, if the stretch goal has been funded.

On April 28th, it was revealed the game would be delayed from Spring 2015 to September 15th for US and 18th for the rest of the world. This was because of the publisher "Deep Silver" helping on the game to add extras such as French and Japanese voice overs and other language subtitles. This is accompanied by a physical release for PS4, Xbox One, and Wii U for 30$, the digital version will be 20$. The retail release will automatically contain the Ray DLC, which will also be free for all of the Kickstarter backers. [1] On January 25, 2016 however, it was announced that the game would be delayed again due to issues with the online component.

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