Mighty No. 9 Wiki
Advertisement



StageSelect I20

The Radio Tower is one of the stages in Mighty No. 9. Aviator is the boss of this stage. This stage is located in Georgia.

Layout[]

This stage is unique for being vertical, rather than the standard horizontal. When Beck is climbing up the tower's walls on the outside, winds will start blowing, so he must be careful and keep his footing, because falling off the tower will cause Beck to die on impact with the ground, which is, as in the Highway stage, considered a bottomless pit.

As Beck climbs the tower, Aviator will chime in with his news reports regarding how far Beck has gone.

After the first climbing section, Beck will need to grab a craft that carries him to a nearby airship. He will then have to battle some robotic monsters before challenging the Fort Fly helicopter. Afterwards, he will have to fight some more monsters... unless he saved Countershade, who takes them out with a single Reflect Shoot shot.

After this, Beck can make his way back to the radio tower again, where another climbing section awaits him. There is no pre-boss hallway; rather, Patch appears with his items. After Beck grabs another craft, Aviator will be waiting at the craft's drop point at the top of the tower, where he attacks.

Background[]

Call's Explanation[]

"Mighty No. 6 'Aviator' has co-opted the television broadcast capabilities of this tower."

Shade's Advice[]

"Beck, you there? Careful with these winds. They're throwing off my aim...

*Tch* Lost him again... I'm moving to get a better angle. Shade out."

Enemies[]

In-Stage bonuses[]

  • Sprinter - From the beginning of the stage, up until you re-enter the tower after climbing the outside from the right.

RadioTowerMap1

  • Sprinter - From the point where you head outside on the left, up until you re-enter the tower.

RadioTowerMap2

  • Quick Clear - Where you are fighting with mini boss.

RadioTowerMap3

  • Amazing - When you reenter the tower after fighting the mini boss on the airship, keep going until you've climbed up some hoops on the right side. Ahead on the left are a few jumps with monkey-like enemies hanging from the ceiling. Try to do a dash series all the way to the far end without falling down even hanging on ledge is not acceptable. Just like other Amazing bonus, you don't need to worry about a time rather it's a condition so be calm to get this.

RadioTowerMap4

  • Sprinter - When you come back from the airship and pass the part with the Amazing bonus, you'll be on the left side of the tower again, in a windy area with platforms and rings. Sprinter point is at the end of this

RadioTowerMap5

  • Sprinter - From the point where you leave the tower to the east and climb up the long series of pulleys, up until you re-enter the tower.

RadioTowerMap6

Ranking[]

Grading[]

  • Clear Time: 9:00
  • Kills: 56
  • Combo: 25

Rank Requirements[]

  • S Rank: 66,500 points
  • A Rank: 37,250 points
  • B Rank: 26,250 points
  • C Rank: 12,500 points

For information, please visit this.

Music[]

Stage Theme



Stage Theme (Retro Version)


Concept Art[]

Trivia[]

Stages
City · Oil Platform · Water Works Bureau · Power Plant · Mine · Military Base · Radio Tower · Highway · Capitol Building · Robot Factory · Prison · Battle Colosseum (Stage) · Vermilion Destroyer
Advertisement