|• Technical data•|
|Abilities|| Xel Absorption|
|• Personal information•|
|Family|| Dr. White - Creator
Mighty Numbers - Siblings
|Games||Mighty No. 9|
"Trinity was programmed with a single prime directive: to grow. To evolve. She will pursue any course that allows her to assimilate more Xels, in perpetuity. I realized later the dangers inherit in such a system -- which is why I refined the design." - Dr. White
Trinity assumes various forms in Mighty No. 9 by accumulating and reshaping Xels around her Xel core. The core is purple in color, with two wing-like extensions on either side and a white symbol on the front composed of a top, left, and right dot connected by lines.
Trinity's first boss form, Trinity Cloud, is a large, spherical mass of flowing Xels, violet in color with orange lines running throughout. The Xels are fashioned into the shape of a face, with Trinity's Xel core visible in the mouth. Panels float around the mass of Xels in a circle, with some collecting on the front of the face to create the appearance of teeth. The wing-like extensions on her core phase through the face and give the appearance of eyes.
Upon being defeated in her Cloud form, Trinity assumes her Trinity Wurm form. This form resembles a cross between a flower and a caterpillar, with five spheres stacked atop one another. The four lower spheres each have a core in their center, marked with Trinity's symbol. The topmost sphere has six purple extensions surrounding it made of panels that resemble flower petals, purple and white panels on the front, and a head on the front with two extensions that give the appearance of horns. The symbol on the front is slightly modified, now incorporating a circle that also connects the three points.
Trinity's true form is a feminine humanoid with a mostly white, metallic body. She has glowing, solid purple eyes, a translucent purple casing marked with her symbol in white over her forehead, and red, headphone-like coverings on the sides of her head, outlined with black and marked with her symbol in black. She has two purple extensions coming out of both sides of the the top of her head, creating the appearance of bat wing-like twintails. Her arms are dark grey with a purple diamond pattern going across them, ending at large white cuffs and fingerless purple gloves on her hands. Her legs are solid purple points. White extensions with a purple square pattern drape from around her waist, creating the appearance of a long skirt.
During the credits sequence, Trinity is shown being transformed by Dr. White into a human-like form. Her face fully resembles that of a human girl in this form, with a light complexion, light blue eyes, and light pink blush marks on her cheeks. Her hair is a dark purple, with bangs and large bat wing shaped twintails. She wears white headphones, marked with her symbol in black on their red and black coverings, a long, pink and blue striped skirt with white frills, and red and white boots. Her shoulders are large, golden spheres and her arms are purple and segmented, ending at large white cuffs and black hands covered with fingerless purple gloves. Most of her upper body is not visible in the credits scene that depicts this form, but it is likely very similar to that of Keiji Inafune's scrapped design for Call, from which the rest of the design is derived, save for the modified symbol on the headphones.
Some time prior to creating Beck, while he was still an employee of Cherry Dynamics, Dr. White began a project to create a robot that could control other robots as well as learn and evolve by assimilating their capabilities , known as the "Trinity Project". However, the project was shut down by then Chief of Technology of Cherry Dynamics, Dr. Blackwell, in fear of the potential dangers of the design.
Later, after Dr. White has since moved on from Cherry Dynamics to working for SANDA Technologies, and Dr. Blackwell has been imprisoned for an apparent act of mass cyber terrorism, Gregory Graham reactivates Trinity as part of a plot to disrupt the weapons industry and maintain Cherry Dynamics' position as the leading robotics company, unaware of the full extent of the danger she presents.
After Beck rescues six of the eight haywire Mighty Numbers, Dr. White finds the custom scripts that he wrote for Trinity in the virus code that had been infecting them and determines that the viral outbreak in its entirety must be stemming from her.
Later, after learning of Gregory Graham's involvement in the reactivation of Trinity and Dr. Blackwell's efforts to stop his original attempts to exploit her, Beck and company pinpoint Trinity's location at the Battle Colosseum. Having somehow managed to go beyond her original design, Trinity had begun assimilating the Colosseum itself, thereby amassing an innumerable amount of Xel. Beck, as the perfected version of Trinity's original model with similar Xel-absorbing capabilities and a resistance to her own, is sent alone into the Battle Colosseum to find Trinity and save her by teaching her how to control her abilities.
While in battle with Beck, Trinity assimilates aspects of him into herself, and begins to develop a sense of self and morality similar to his as a result of assimilating his "heart". Distressed by her sudden ability to feel emotion and comprehend her own actions, she assumes a more powerful form and lashes out in an attempt to destroy Beck, but is ultimately defeated. Upon assuming her true, humanoid form, she has developed enough of a conscience that she no longer wishes to fight him, and surrenders. With the Xels that compose the Battle Colosseum no longer under Trinity's control, the entire area around Beck and herself begins to collapse. She and Beck are rescued from the collapsing structure by the other Mighty Numbers and brought back to SANDA Technologies Headquarters.
Trinity is shown being seemingly accepted among the Mighty Numbers and changed into another, more human-like form by Dr. White in pieces of art during the credits sequence.
Programmed only with a prime directive to evolve, Trinity is initially a mindless machine with no sense of self or morality. She will take whatever actions necessary to assimilate more Xels and continue her evolution.
However, upon copying Beck's synthetic heart routine during her confrontation with him, she becomes self aware and develops a sense of morality, causing her to regret her prior actions. She first reacts to this newfound sense of self by lashing out against Beck in the hopes of destroying the source of her distress, but calms down upon her defeat and surrenders herself.
After being brought back to SANDA Technologies Headquarters, she is shown to presumably befriend the Mighty Numbers.
Trinity is one of a few robots created with the ability to absorb and reconfigure Xels, the only known others being Beck and Ray. Unlike them, however, she also possesses the ability to assimilate and overwrite the programming of a robot, allowing her to control them. Shortly after her reactivation by Gregory Graham, she infects nearly every robot in the United States with a viral code that causes them to go berserk. However, this virus can be cured, and robots who possess similar Xel absorption abilities to herself (Beck and Ray) or who are powered off during the moment of the initial viral outbreak (Call) are left unaffected.
Trinity possesses a powerful ability to assimilate and control Xels, allowing her to assume various shapes. When she takes control of the Xels that compose the Battle Colosseum, she demonstrates the ability to shift the very landscape around her, creating pathways to allow Beck to reach her, or seamlessly phasing through walls during her battle with him.
Trinity is also shown to somehow be capable of hovering in the air, at least while in her Cloud, core, and true form. She is seen floating freely across the area in her Cloud and core forms and hovering slightly above the ground in her true form.
Boss Battle Edit
In her first form, Trinity Cloud, Trinity attacks by disassembling Xels from her body to use a projectiles, then reassembling them into herself in the opposite direction. In her normal state, Trinity is completely invulnerable to any form of attack, but she will shrink and become vulnerable partly through the first phase of any of her attacks, then regrow and become invulnerable again partly through the second phase.
In her first attack, Trinity will hold her position in the lower left or right corner of the area, from which she will fire clumps of damaging Xels in the opposite direction of herself. Each clump of Xels will emerge from one of four points and fly in a straight line until it collides with and phases through the wall. The Xels that emerge from the bottom location must be jumped over to avoid, while the Xels that emerge from the lower middle location can be either jumped over or dashed under. The Xels that emerge from the upper middle or highest location will safely float over the player so long as they remain on the ground, but can pose a threat to the player should they remain in midair for too long after jumping to avoid Xels fired from either of the lower locations. Careful use of the Quick Fall can help to avoid this. Upon completing this first wave, Trinity will begin to reabsorb the Xels into herself by inhaling them back to herself from the wall. The Xels emerge from the wall in the same location that they went in during the first phase, starting with the last fired and ending with the first, but otherwise are exactly the same as those of the previous wave. Successfully dodging this entire attack will award a "Fine Play" bonus the first time it is performed.
In her second attack, Trinity will float toward the upper left or right corner of the area, raise three sections of the floor on the opposite end of the room to varying heights, then float in a straight line to the opposite end of the room while rapidly dropping Xels from herself and lowering the raised floor sections as she passes them. One of these sections of the floor will always be high enough to allow the player to successfully jump and AcXelerate over Trinity, while another will always be positioned to allow the player to easily climb to the highest section. The third and lowest section may or may not be beneficial depending on its location. As the sections visibly glow before raising, the player can avoid becoming trapped by standing on one section before it raises and jumping to another should it rise above their own. The second phase of this attack is exactly the same as the first, aside from initiating at the opposite upper corner of the room and Trinity reabsorbing Xels rather than dropping them. The only significant difference is that the the floor sections may raise in a different pattern than those of the the first phase.
After losing half of her health, Trinity will add a third attack to her move list, during which she will hold a position in the center of the room, raise the floor on both sides of herself in a "V"-like shape, release Xels in a clockwise or counterclockwise spiral (whichever is opposite the player), then reabsorb them in the opposite direction. The player must use the raised sections of the floor to maneuver around Trinity during this attack to avoid damage.
After her health is completely depleted in the Trinity Cloud form, a short cutscene will be triggered before Trinity transforms into her Trinity Wurm form. In this form, only damaging her head will deplete her health bar, but her lower segments can also be attacked and destroyed to avoid damage and make the head an easier target.
Her first attack in this form is to simply advance across the room to deal damage to the player on contact. To avoid damage, the player must weaken Trinity's lower segments so that they can be safely dashed through and absorbed, or jumped over when only her head is left. Upon losing a segment, Trinity will turn around on the spot and advance in the opposite direction. The fewer segments she has left, the faster she will move, reaching maximum speed when only her head remains. The segments do not need to be damaged in any set order, and successfully absorbing all of them at once will award the player a "Fine Play" bonus. If Trinity reaches a wall without losing a segment or is reduced to her to only her head, she will phase through the wall and begin another attack. Trinity will always have four lower segments upon emerging from the floor to use this attack.
For her second attack in this form, Trinity emerges from the floor in the center of the room, raises the sections of the floor on both sides of her in a "V"-lke shape, and begins spewing clumps of Xel from her head in arcs to either side of her. She will spew Xels in either a narrow or wide arc, causing them to possibly land on any of the four raised floor sections. However, destroying the two lower segments that she emerges with for this attack will limit her range, leaving her unable to reach the further two platforms when only her head remains.
After losing half of her health in this form, Trinity will begin to use her third attack. For this move, Trinity will raise four sections of the floor below herself in the shape of a stairway, emerge from the wall in an upper corner of the room and fire a continuous spiral of Xels as she descends along it, lowering the raised floor as she passes by it. As each floor section lowers, another raises on the opposite end of the room to form another stairway. Once she reaches the floor, she will transition to strafing across it and firing her beam upwards, again raising and lowering floor sections to form another stairway on the opposite end of the room to herself. Finally, she will transition to moving up the wall and firing, lowering the floor sections on the opposite end of the room as she passes them. Trinity will momentarily cease firing the continuous spiral of Xels in the middle of each movement along the walls or floor before, allowing the player a short opportunity to pass by them unharmed.
Upon being defeated in her second form, Trinity will emerge from the ground and raise floor sections as if initiating her second attack in her Wurm form. She will deal light on damage on contact, but promptly fall limp and explode into Xels, leaving only her harmless core to float in the center of the room. Dashing into Trinity's Xel core will end the battle.
|Battle Theme (Retro Version)|
- Trinity's two humanoid forms, the second in particular, are based on a design that Keiji Inafune originally pitched as a potential design for Call. Labeled as design "D", this design failed to make it beyond the first round in the Call Design Community Voting Contest, but inspired a fan campaign centered around the idea of reusing the design for a villain in the game due to her resemblance to Dr. Wily of the Mega Man series, titled "The Call D-pository", which popularized the concept among fans. It is possible that the design's reintroduction into the final game as Trinity was done in response to this fan demand.
- The attack pattern used by Trinity in her Trinity Cloud form is reminiscent of "Devil" robot bosses from the Mega Man series. The "Devil" robot is a reoccurring type of boss enemy that usually attacks by disassembling and reassembling itself in some fashion.
- Along with KANE DE BOO, Trinity was used by Comcept as the company mascot for the "MighTV" videos.
- The name "Trinity" means a group of three; triad, and her insignia represents the three principles of her creation, Authority, Impulsivity and Evolution. Beck's logo, on the other hand, as a refined version of Trinity, his insignia represents these same principles working in synergy.
- There's a piece of her artwork hidden on her eyes' texture.
- In the New Year 2014 greeting card, Trinity is shown with her middle and ring fingers joined together. This trait is present in multiple Robot Masters artworks drawn by Keiji Inafune.